gluUnProject(3)
NAME
gluUnProject - map window coordinates to object coordinates
C SPECIFICATION
GLint gluUnProject( GLdouble winX,
GLdouble winY,
GLdouble winZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* objX,
GLdouble* objY,
GLdouble* objZ )
delim $$
PARAMETERS
winX, winY, winZ
Specify the window coordinates to be mapped.
model Specifies the modelview matrix (as from a glGetDoublev
call).
proj Specifies the projection matrix (as from a glGetDoublev
call).
view Specifies the viewport (as from a glGetIntegerv call).
objX, objY, objZ
Returns the computed object coordinates.
DESCRIPTION
gluUnProject maps the specified window coordinates into object coordi-
nates using model, proj, and view. The result is stored in objX, objY,
and objZ. A return value of GL_TRUE indicates success; a return value
of GL_FALSE indicates failure.
To compute the coordinates (objX, objY, and objZ), gluUnProject multi-
plies the normalized device coordinates by the inverse of model*proj as
follows:
left ( down 70 {cpile { ~"objX" above ~"objY" above ~"objZ"
above ~W}} ~~ right ) ~=~ INV(P M) left ( down 140 {cpile { { {2("winX"
~-~ "view"[0])} over {"view" [2]} ~-~ 1 } above { {2("winY" ~-~
"view"[1])} over {"view"[3]} ~-~ 1 } above { 2("winZ") ~-~ 1 } above
1}} ~~ right )
$INV()$ denotes matrix inversion. W is an unused variable, included
for consistent matrix notation.
SEE ALSO
glGet(3G), gluProject(3G)
GLUUNPROJECT(3G)
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