glTranslated(3)
NAME
glTranslated, glTranslatef - multiply the current matrix by a transla-
tion matrix
C SPECIFICATION
void glTranslated( GLdouble x,
GLdouble y,
GLdouble z )
void glTranslatef( GLfloat x,
GLfloat y,
GLfloat z )
delim $$
PARAMETERS
x, y, z
Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
glTranslate produces a translation by $("x","y","z")$. The current
matrix (see
glMatrixMode) is multiplied by this translation matrix, with the prod-
uct replacing the current matrix, as if glMultMatrix were called with
the following matrix for its argument:
left ( ~ down 20 matrix {
ccol { 1~~ above 0~~ above 0~~ above 0~~ }
ccol { 0~~ above 1~~ above 0~~ above 0~~ }
ccol { 0~~ above 0~~ above 1~~ above 0~~ }
ccol { "x"~ above "y"~ above "z"~ above 1} } ~~right )
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn
after a call to glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordi-
nate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate is executed between
the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
SEE ALSO
glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G),
glScale(3G)
GLTRANSLATE(3G)
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