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glReadPixels(3)





NAME

       glReadPixels - read a block of pixels from the frame buffer


C SPECIFICATION

       void glReadPixels( GLint x,
                          GLint y,
                          GLsizei width,
                          GLsizei height,
                          GLenum format,
                          GLenum type,
                          GLvoid *pixels )

       delim $$


PARAMETERS

       x, y Specify  the  window  coordinates  of the first pixel that is read
            from the frame buffer.  This location is the lower left corner  of
            a rectangular block of pixels.

       width, height
            Specify  the  dimensions of the pixel rectangle.  width and height
            of one correspond to a single pixel.

       format
            Specifies the  of the pixel data.  The following  symbolic  values
            are        accepted:       GL_COLOR_INDEX,       GL_STENCIL_INDEX,
            GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE,  GL_ALPHA,  GL_RGB,
            GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.

       type Specifies  the  data  type  of  the  pixel  data.   Must be one of
            GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT,
            GL_UNSIGNED_INT,    GL_INT,    GL_FLOAT,   GL_UNSIGNED_BYTE_3_3_2,
            GL_UNSIGNED_BYTE_2_3_3_REV,               GL_UNSIGNED_SHORT_5_6_5,
            GL_UNSIGNED_SHORT_5_6_5_REV,            GL_UNSIGNED_SHORT_4_4_4_4,
            GL_UNSIGNED_SHORT_4_4_4_4_REV,          GL_UNSIGNED_SHORT_5_5_5_1,
            GL_UNSIGNED_SHORT_1_5_5_5_REV,            GL_UNSIGNED_INT_8_8_8_8,
            GL_UNSIGNED_INT_8_8_8_8_REV,    GL_UNSIGNED_INT_10_10_10_2,     or
            GL_UNSIGNED_INT_2_10_10_10_REV.

       pixels
            Returns the pixel data.


DESCRIPTION

       glReadPixels  returns  pixel  data from the frame buffer, starting with
       the pixel whose lower left corner is at location (x,  y),  into  client
       memory  starting  at  location  pixels.  Several parameters control the
       processing of the pixel data before it is placed  into  client  memory.
       These   parameters   are   set   with   three  commands:  glPixelStore,
       glPixelTransfer, and glPixelMap.  This  reference  page  describes  the
       effects  on  glReadPixels of most, but not all of the parameters speci-
       fied by these three commands.

       When the GL_ARB_imaging extension is supported, the pixel data  may  be
       processed  by additional operations including color table lookup, color
       matrix transformations, convolutions, histograms and minimum  and  max-
       imun pixel value computations.

       glReadPixels  returns  values from each pixel with lower left corner at
       (x + $i$, y + $j$) for 0 <= $i$ < width and 0 <= $j$  <  height.   This
       pixel  is  said  to  be  the  $i$th pixel in the $j$th row.  Pixels are
       returned in row order from the lowest to the highest row, left to right
       in each row.

       format  specifies  the   for the returned pixel values; accepted values
       are:

       GL_COLOR_INDEX
                 Color indices are read from  the  color  buffer  selected  by
                 glReadBuffer.   Each  index  is  converted  to  fixed  point,
                 shifted left or right depending on  the  value  and  sign  of
                 GL_INDEX_SHIFT,    and    added   to   GL_INDEX_OFFSET.    If
                 GL_MAP_COLOR is GL_TRUE, indices are replaced by  their  map-
                 pings in the table GL_PIXEL_MAP_I_TO_I.

       GL_STENCIL_INDEX
                 Stencil  values are read from the stencil buffer.  Each index
                 is converted to fixed point, shifted left or right  depending
                 on  the  value  and  sign  of  GL_INDEX_SHIFT,  and  added to
                 GL_INDEX_OFFSET.  If GL_MAP_STENCIL is GL_TRUE,  indices  are
                 replaced  by their mappings in the table GL_PIXEL_MAP_S_TO_S.

       GL_DEPTH_COMPONENT
                 Depth values are read from the depth buffer.  Each  component
                 is  converted  to  floating point such that the minimum depth
                 value maps to 0 and the maximum value maps to 1.  Each compo-
                 nent   is   then   multiplied  by  GL_DEPTH_SCALE,  added  to
                 GL_DEPTH_BIAS, and finally clamped to the range [0,1].

       GL_RED

       GL_GREEN

       GL_BLUE

       GL_ALPHA

       GL_RGB

       GL_BGR

       GL_RGBA

       GL_BGRA

       GL_LUMINANCE

       GL_LUMINANCE_ALPHA
                 Processing differs depending on whether color  buffers  store
                 color indices or RGBA color components.  If color indices are
                 stored, they are read  from  the  color  buffer  selected  by
                 glReadBuffer.   Each  index  is  converted  to  fixed  point,
                 shifted left or right depending on  the  value  and  sign  of
                 GL_INDEX_SHIFT,  and  added  to GL_INDEX_OFFSET.  Indices are
                 then replaced by the  red,  green,  blue,  and  alpha  values
                 obtained   by   indexing   the   tables  GL_PIXEL_MAP_I_TO_R,
                 GL_PIXEL_MAP_I_TO_G,         GL_PIXEL_MAP_I_TO_B,         and
                 GL_PIXEL_MAP_I_TO_A.   Each  table must be of size $2 sup n$,
                 but $n$ may be different for  different  tables.   Before  an
                 index  is  used  to look up a value in a table of size $2 sup
                 n$, it must be masked against $2 sup n - 1$.

                 If RGBA color components are stored  in  the  color  buffers,
                 they are read from the color buffer selected by glReadBuffer.
                 Each color component is converted to floating point such that
                 zero  intensity  maps  to 0.0 and full intensity maps to 1.0.
                 Each component is then multiplied by GL_c_SCALE and added  to
                 GL_c_BIAS,  where  c is RED, GREEN, BLUE, or ALPHA.  Finally,
                 if GL_MAP_COLOR is GL_TRUE, each component is clamped to  the
                 range  [0, 1], scaled to the size of its corresponding table,
                 and  is  then  replaced  by  its   mapping   in   the   table
                 GL_PIXEL_MAP_c_TO_c, where c is R, G, B, or A.

                 Unneeded  data  is  then discarded.  For example, GL_RED dis-
                 cards the green, blue, and  alpha  components,  while  GL_RGB
                 discards  only  the alpha component.  GL_LUMINANCE computes a
                 single-component value as the sum of the red, green, and blue
                 components, and GL_LUMINANCE_ALPHA does the same, while keep-
                 ing alpha as a second value.  The final values are clamped to
                 the range [0, 1].

       The shift, scale, bias, and lookup factors just described are all spec-
       ified by
       glPixelTransfer.  The lookup table contents themselves are specified by
       glPixelMap.

       Finally,  the  indices  or  components are converted to the proper , as
       specified by type.  If format is GL_COLOR_INDEX or GL_STENCIL_INDEX and
       type is not GL_FLOAT, each index is masked with the mask value given in
       the following table.  If type is GL_FLOAT, then each integer  index  is
       converted to single-precision floating-point .

       If  format  is  GL_RED,  GL_GREEN,  GL_BLUE,  GL_ALPHA, GL_RGB, GL_BGR,
       GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA and type  is  not
       GL_FLOAT,  each  component is multiplied by the multiplier shown in the
       following table.  If type is GL_FLOAT, then each component is passed as
       is (or converted to the client's single-precision floating-point  if it
       is different from the one used by the GL).

            --------------------------------------------------------------
            type                 index mask       component conversion
            --------------------------------------------------------------
            GL_UNSIGNED_BYTE    $2"^"8 - 1$         $(2"^"8 - 1)  c$
            GL_BYTE             $2"^"7 - 1$    $[(2"^"8 - 1) c - 1] / 2$
            GL_BITMAP               $1$                   $1$
            GL_UNSIGNED_SHORT   $2"^"16 - 1$        $(2"^"16 - 1) c$
            GL_SHORT            $2"^"15 - 1$   $[(2"^"16 - 1) c - 1] / 2$
            GL_UNSIGNED_INT     $2"^"32 - 1$        $(2"^"32 - 1) c$
            GL_INT              $2"^"31 - 1$   $[(2"^"32 - 1) c - 1] / 2$
            GL_FLOAT                none                  $c$
            --------------------------------------------------------------

       Return  values  are  placed  in  memory  as  follows.   If  format   is
       GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN,
       GL_BLUE, GL_ALPHA, or GL_LUMINANCE, a single value is returned and  the
       data  for  the  $i$th  pixel  in  the  $j$th  row is placed in location
       $(j)~"width"~+~i$.  GL_RGB and GL_BGR return three values, GL_RGBA  and
       GL_BGRA  return  four values, and GL_LUMINANCE_ALPHA returns two values
       for each pixel, with all values corresponding to a single pixel occupy-
       ing   contiguous   space   in   pixels.    Storage  parameters  set  by
       glPixelStore, such as GL_PACK_LSB_FIRST and GL_PACK_SWAP_BYTES,  affect
       the  way  that  data  is  written  into memory.  See glPixelStore for a
       description.


NOTES

       Values for pixels that lie outside the window connected to the  current
       GL context are undefined.

       If  an error is generated, no change is made to the contents of pixels.


ERRORS

       GL_INVALID_ENUM is generated if format  or  type  is  not  an  accepted
       value.

       GL_INVALID_ENUM  is  generated  if  type is GL_BITMAP and format is not
       GL_COLOR_INDEX or GL_STENCIL_INDEX.

       GL_INVALID_VALUE is generated if either width or height is negative.

       GL_INVALID_OPERATION is generated if format is GL_COLOR_INDEX  and  the
       color buffers store RGBA color components.

       GL_INVALID_OPERATION  is  generated  if  format is GL_STENCIL_INDEX and
       there is no stencil buffer.

       GL_INVALID_OPERATION is generated if format is  GL_DEPTH_COMPONENT  and
       there is no depth buffer.

       GL_INVALID_OPERATION  is  generated if glReadPixels is executed between
       the execution of glBegin and the corresponding execution of glEnd.

       GL_INVALID_OPERATION   is    generated    if    type    is    one    of
       GL_UNSIGNED_BYTE_3_3_2,                     GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and  format  is
       not GL_RGB.

       GL_INVALID_OPERATION    is    generated    if    type    is    one   of
       GL_UNSIGNED_SHORT_4_4_4_4,               GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1,               GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8,                   GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2,  or GL_UNSIGNED_INT_2_10_10_10_REV and for-
       mat is neither GL_RGBA nor GL_BGRA.

       The formats  GL_BGR,  and  GL_BGRA  and  types  GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV,                    GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV,                 GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV,               GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV,                 GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV,       GL_UNSIGNED_INT_10_10_10_2,      and
       GL_UNSIGNED_INT_2_10_10_10_REV are available only if the GL version  is
       1.2 or greater.


ASSOCIATED GETS

       glGet with argument GL_INDEX_MODE


SEE ALSO

       glCopyPixels(3G),  glDrawPixels(3G),  glPixelMap(3G), glPixelStore(3G),
       glPixelTransfer(3G),
       glReadBuffer(3G)

                                                              GLREADPIXELS(3G)

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