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glGetPolygonStipple(3)





NAME

       glGetPolygonStipple - return the polygon stipple pattern


C SPECIFICATION

       void glGetPolygonStipple( GLubyte *mask )

       delim $$


PARAMETERS

       mask  Returns the stipple pattern. The initial value is all 1's.


DESCRIPTION

       glGetPolygonStipple  returns  to mask a $32 ~times~ 32$ polygon stipple
       pattern.  The pattern is packed into memory  as  if  glReadPixels  with
       both  height  and  width  of  32,  type  of  GL_BITMAP,  and  format of
       GL_COLOR_INDEX were called, and the stipple pattern were stored  in  an
       internal $32 ~times~ 32$ color index buffer.  Unlike glReadPixels, how-
       ever, pixel transfer operations (shift,  offset,  pixel  map)  are  not
       applied to the returned stipple image.


NOTES

       If an error is generated, no change is made to the contents of mask.


ERRORS

       GL_INVALID_OPERATION  is  generated  if glGetPolygonStipple is executed
       between the execution of glBegin and  the  corresponding  execution  of
       glEnd.


SEE ALSO

       glPixelStore(3G),       glPixelTransfer(3G),      glPolygonStipple(3G),
       glReadPixels(3G)

                                                       GLGETPOLYGONSTIPPLE(3G)

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