glCopyTexImage2D(3)
NAME
glCopyTexImage2D - copy pixels into a 2D texture image
C SPECIFICATION
void glCopyTexImage2D( GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border )
delim $$
PARAMETERS
target Specifies the target texture. Must be GL_TEXTURE_2D.
level Specifies the level-of-detail number. Level 0 is the
base image level. Level n is the nth mipmap reduction
image.
internalformat Specifies the internal of the texture. Must be one of
the following symbolic constants: GL_ALPHA, GL_ALPHA4,
GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE,
GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12,
GL_LUMINANCE16, GL_LUMINANCE_ALPHA,
GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2,
GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4,
GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16,
GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8,
GL_INTENSITY12, GL_INTENSITY16, GL_RGB, GL_R3_G3_B2,
GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12,
GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1,
GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
x, y Specify the window coordinates of the lower left corner
of the rectangular region of pixels to be copied.
width Specifies the width of the texture image. Must be 0 or
$2 sup n ~+~ 2*$border for some integer $n$.
height Specifies the height of the texture image. Must be 0
or $2 sup m ~+~ 2*$border for some integer $m$.
border Specifies the width of the border. Must be either 0 or
1.
DESCRIPTION
glCopyTexImage2D defines a two-dimensional texture image with pixels
from the current GL_READ_BUFFER.
The screen-aligned pixel rectangle with lower left corner at (x, y) and
with a width of width$~+~2~*~$border and a height of
height$~+~2~*~$border defines the texture array at the mipmap level
specified by level. internalformat specifies the internal of the tex-
ture array.
The pixels in the rectangle are processed exactly as if glCopyPixels
had been called, but the process stops just before final conversion.
At this point all pixel component values are clamped to the range
$[0,1]$ and then converted to the texture's internal for storage in
the texel array.
Pixel ordering is such that lower $x$ and $y$ screen coordinates corre-
spond to lower $s$ and $t$ texture coordinates.
If any of the pixels within the specified rectangle of the current
GL_READ_BUFFER are outside the window associated with the current ren-
dering context, then the values obtained for those pixels are unde-
fined.
NOTES
glCopyTexImage2D is available only if the GL version is 1.1 or greater.
Texturing has no effect in color index mode.
1, 2, 3, and 4 are not accepted values for internalformat.
An image with height or width of 0 indicates a NULL texture.
When the GL_ARB_imaging extension is supported, the RGBA components
read from the framebuffer may be processed by the imaging pipeline.
See glTexImage1D for specific details.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if level is greater than $log sub 2
max$, where $max$ is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if width or height is less than 0,
greater than $2~+~$GL_MAX_TEXTURE_SIZE, or if width or height cannot be
represented as $2 sup k ~+~ 2~*~$border for some integer $k$.
GL_INVALID_VALUE is generated if border is not 0 or 1.
GL_INVALID_VALUE is generated if internalformat is not one of the
allowable values.
GL_INVALID_OPERATION is generated if glCopyTexImage2D is executed
between the execution of glBegin and the corresponding execution of
glEnd.
ASSOCIATED GETS
glGetTexImage
glIsEnabled with argument GL_TEXTURE_2D
SEE ALSO
glCopyPixels(3G), glCopyTexImage1D(3G), glCopyTexSubImage1D(3G),
glCopyTexSubImage2D(3G), glPixelStore(3G), glPixelTransfer(3G),
glTexEnv(3G), glTexGen(3G), glTexImage1D(3G), glTexImage2D(3G),
glTexSubImage1D(3G), glTexSubImage2D(3G),
glTexParameter(3G)
GLCOPYTEXIMAGE2D(3G)
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