glClientActiveTextureARB(3)
NAME
glClientActiveTextureARB - select active texture unit
C SPECIFICATION
void glClientActiveTextureARB( GLenum texture )
delim $$
PARAMETERS
texture Specifies which texture unit to make active. The number of
texture units is implementation dependent, but must be at
least two. texture must be one of GL_TEXTURE$i$_ARB where 0 <=
$ i $ < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-
dependent value. The initial value is GL_TEXTURE0_ARB.
DESCRIPTION
glClientActiveTextureARB selects the vertex array client state parame-
ters to be modified by glTexCoordPointer, and enabled or disabled with
glEnableClientState or glDisableClientState, respectively, when called
with a parameter of GL_TEXTURE_COORD_ARRAY.
NOTES
glClientActiveTextureARB is supported only if GL_ARB_multitexture is
included in the string returned by glGetString when called with the
argument GL_EXTENSIONS.
glClientActiveTextureARB sets GL_CLIENT_ACTIVE_TEXTURE_ARB to the
active texture unit.
ERRORS
GL_INVALID_ENUM is generated if texture is not one of
GL_TEXTURE$i$_ARB, where 0 <= $ i $ < GL_MAX_TEXTURE_UNITS_ARB.
SEE ALSO
glActiveTextureARB(3G), glDisableClientState(3G),
glEnableClientState(3G), glMultiTexCoordARB(3G), glTexCoordPointer(3G)
GLCLIENTACTIVETEXTUREARB(3G)
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