glActiveTextureARB(3)
NAME
glActiveTextureARB - select active texture unit
C SPECIFICATION
void glActiveTextureARB( GLenum texture )
delim $$
PARAMETERS
texture Specifies which texture unit to make active. The number of
texture units is implementation dependent, but must be at
least two. texture must be one of GL_TEXTURE$i$_ARB, where 0
<= $ i $ < GL_MAX_TEXTURE_UNITS_ARB, which is an implementa-
tion-dependent value. The initial value is GL_TEXTURE0_ARB.
DESCRIPTION
glActiveTextureARB selects which texture unit subsequent texture state
calls will affect. The number of texture units an implementation sup-
ports is implementation dependent, but must be at least 2.
Vertex arrays are client-side GL resources, which are selected by the
glClientActiveTextureARB routine.
NOTES
glActiveTextureARB is only supported if GL_ARB_multitexture is included
in the string returned by glGetString when called with the argument
GL_EXTENSIONS.
ERRORS
GL_INVALID_ENUM is generated if texture is not one of
GL_TEXTURE$i$_ARB,
where 0 <= $ i $ < GL_MAX_TEXTURE_UNITS_ARB.
SEE ALSO
glClientActiveTextureARB(3G), glGetIntegerv(3G),
glMultiTexCoordARB(3G), glTexParameter(3G)
GLACTIVETEXTUREARB(3G)
Man(1) output converted with
man2html