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glAccum(3)





NAME

       glAccum - operate on the accumulation buffer


C SPECIFICATION

       void glAccum( GLenum op,
                     GLfloat value )

       delim $$


PARAMETERS

       op     Specifies the accumulation buffer operation.  Symbolic constants
              GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN are  accepted.

       value  Specifies a floating-point value used in the accumulation buffer
              operation.  op determines how value is used.


DESCRIPTION

       The accumulation buffer is an extended-range color buffer.  Images  are
       not  rendered  into  it.  Rather, images rendered into one of the color
       buffers are added to the contents of the accumulation buffer after ren-
       dering.  Effects such as antialiasing (of points, lines, and polygons),
       motion blur, and depth of field can be created by  accumulating  images
       generated with different transformation matrices.

       Each pixel in the accumulation buffer consists of red, green, blue, and
       alpha values.  The number of bits per  component  in  the  accumulation
       buffer  depends  on  the implementation. You can examine this number by
       calling glGetIntegerv four  times,  with  arguments  GL_ACCUM_RED_BITS,
       GL_ACCUM_GREEN_BITS,   GL_ACCUM_BLUE_BITS,   and   GL_ACCUM_ALPHA_BITS.
       Regardless of the number of bits per component,  the  range  of  values
       stored  by  each  component is [-1, 1].  The accumulation buffer pixels
       are mapped one-to-one with frame buffer pixels.

       glAccum operates on the accumulation buffer.  The first  argument,  op,
       is  a  symbolic constant that selects an accumulation buffer operation.
       The second argument, value, is a floating-point value  to  be  used  in
       that  operation.   Five  operations  are  specified: GL_ACCUM, GL_LOAD,
       GL_ADD, GL_MULT, and GL_RETURN.

       All accumulation buffer operations are limited to the area of the  cur-
       rent  scissor  box and applied identically to the red, green, blue, and
       alpha components of each pixel.  If a glAccum operation  results  in  a
       value outside the range [-1, 1], the contents of an accumulation buffer
       pixel component are undefined.

       The operations are as follows:

       GL_ACCUM      Obtains R, G, B, and A values from the  buffer  currently
                     selected  for reading (see glReadBuffer).  Each component
                     value is divided by $2 sup n^-^1$, where $n$ is the  num-
                     ber of bits allocated to each color component in the cur-
                     rently selected buffer.  The result is  a  floating-point
                     value  in  the range [0, 1], which is multiplied by value
                     and added to the corresponding  pixel  component  in  the
                     accumulation  buffer,  thereby  updating the accumulation
                     buffer.

       GL_LOAD       Similar to GL_ACCUM, except that the current value in the
                     accumulation buffer is not used in the calculation of the
                     new value.  That is, the R, G, B, and A values  from  the
                     currently  selected  buffer are divided by $2 sup n^-^1$,
                     multiplied by value, and then stored in the corresponding
                     accumulation  buffer cell, overwriting the current value.

       GL_ADD        Adds value to each R, G, B, and  A  in  the  accumulation
                     buffer.

       GL_MULT       Multiplies each R, G, B, and A in the accumulation buffer
                     by value and returns the scaled component to  its  corre-
                     sponding accumulation buffer location.

       GL_RETURN     Transfers  accumulation buffer values to the color buffer
                     or buffers currently selected for writing.  Each R, G, B,
                     and  A  component is multiplied by value, then multiplied
                     by $2 sup n^-^1$, clamped to the range [0,$~2  sup  n^-^1
                     $],  and stored in the corresponding display buffer cell.
                     The only fragment operations that  are  applied  to  this
                     transfer  are  pixel  ownership,  scissor, dithering, and
                     color writemasks.

       To clear the accumulation buffer, call glClearAccum with R, G, B, and A
       values  to  set  it  to, then call glClear with the accumulation buffer
       enabled.


NOTES

       Only pixels within the current scissor box are  updated  by  a  glAccum
       operation.


ERRORS

       GL_INVALID_ENUM is generated if op is not an accepted value.

       GL_INVALID_OPERATION is generated if there is no accumulation buffer.

       GL_INVALID_OPERATION  is  generated  if glAccum is executed between the
       execution of glBegin and the corresponding execution of glEnd.


ASSOCIATED GETS

       glGet with argument GL_ACCUM_RED_BITS
       glGet with argument GL_ACCUM_GREEN_BITS
       glGet with argument GL_ACCUM_BLUE_BITS
       glGet with argument GL_ACCUM_ALPHA_BITS


SEE ALSO

       glClear(3G),  glClearAccum(3G),   glCopyPixels(3G),   glDrawBuffer(3G),
       glGet(3G),     glReadBuffer(3G),    glReadPixels(3G),    glScissor(3G),
       glStencilOp(3G)

                                                                   GLACCUM(3G)

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